Creates character, set and prop models that support art and story concepts. May focus on developing technical drawings for model production. Utilizes modeling software to prepare and build character models. Writes, maintains and runs scripts and model databases. Able to develop character models for multiple types of productions from simple to moderately difficult. Accountable for meeting productivity and quota targets.
Duties and Responsibilities
High to Master level of competency with poly modeling and Zbrush
Able to build maquettes in pose using Zbrush or other software for hero characters
Able to polypaint or use basic textures and UVs on maquettes
Moderate level of competency lighting and rendering maquettes for show
Able to foresee problems with designs, identify 2d cheats, and tailor models to the design intent rather than matching it verbatim to the page
Available as a mentor for apprentices
Able to consistently hit deadlines under the time allotted
Able to generate high quality assets with no direct supervision
Available as a point person to interact with other departments on modeling’s behalf
Able to train other modelers in various disciplines
Able to step in as a temporary lead if necessary
Must have a good understanding of the overall studio pipeline
Able to make accurate bids on assets to your supervisor
Able to document processes in Pages
Minimum 2 years production experience
Education and Experience Requirements
Knowledge of one or more high-end 3D software packages such as 3DS Max, Maya.
Knowledge of Adobe Photoshop.
Good knowledge of polygonal and patch geometry modeling.
This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the studio.