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3D Real-Time Artist

 
CGArtefacts is a VR startup specifically focused on working with enterprise grade clients and/or out-of-the box thinkers that want to challenge the status quo of their industry. We tackle both MVP level projects and full featured deployments.

 

At CGArtefacts we believe in the power of VR to better inform the User. This aspect is not only tied to the quantity and quality of information which you can present in an immersive environment, but it is also tied with the better remembrance of that information. The richer the experience, the better the User will be positioned in making a [purchase/selection] decision.

We want to empower the User in an ever crowded and loud environment.
 
We are growing, fast, and we're looking for a Junior 3D Artist to join our team in Bucharest.
 
 

Junior 3D Artist 

As a junior 3D Artist you're responsible for handling 3D modeling, texturing/shading and real-time engine integration of the CG content. You will receive training in all the aspects related to the UE4 engine and the pipeline that VR content requires. Our apps are generally split between highly realistic real-time architectural visualizations and narrative driven VR experiences, low poly or photo-real.

Ideal Candidate

At CGArtefacts we don't care about degrees and formal qualifications. We don't care if this is going to be your first job. First and foremost we're looking for integrity and reliability. Then for technical competence with 3dsMax or similar 3D package. We'll teach you the Unreal Engine framework and VR best practices and constraints.

The VR landscape is a very dynamic one, evolving rapidly on both hardware and software fronts. We're looking for someone that is driven by the opportunity to learn and be at the forefront of this new technological wave.

 

For more information about our company please visit our website. The office is located at Piata Alba Iulia and we're going to invite selected candidates for a hands on interview where you'll also be able to try out some of our VR apps. 



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